Cube
By picking
up the Cube and rotating it, the user modifies the sound and light in
the room. The (over 500) samples in this installation were gathered
from a wide range of sources including police scanners, popular music,
short wave and CB radio, and by using peer-to-peer networks to search
the internet for randomly (inadvertently?) shared audio content. The
broad range of sources references the instrumental use of sound samples
in music as well as one of the most common technological interactions:
“surfing” - web surfing, channel
surfing, or tuning across a radio band.
The Cube
presents an ambiguous user interface that is simultaneously engaging,
mysterious, and surprising. It is intended to act as a portal to a broad
spectrum of audio content. Elements of both chance and control are at
play as the user navigates through a maze of different sonic regions,
triggering sound effects, sampling music, and eavesdropping on private
conversations.
(6"x6"x6")
5/2004